// *** LICENSE HEADER ***
// Filename: ./peerdata.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#ifndef PEERDATA_H
#define PEERDATA_H

#include <SDL.h>
#include <vector>
#include "packetdata.h"

using std::vector;

//Struct holding packet sending data for one IP address and port
struct peerData{
    peerData(){
        lastReceivedPacketNumber = 0;
        lastSentPacketNumber = 0;
        lastGeneratedPacketNumber = 0;
    }

    //Generate next packet number to ensure right order of delivery
    Uint32 GetNextPacketNumber(){
        if (lastGeneratedPacketNumber >= 32000)
            lastGeneratedPacketNumber = 1;
        else
            lastGeneratedPacketNumber++;
        return lastGeneratedPacketNumber;
    }

    Uint32 lastReceivedPacketNumber;
    Uint32 lastSentPacketNumber;
    Uint32 lastGeneratedPacketNumber;
    vector<packetData> pendingPackets;
};

#endif
